It's still slower than the weak version, but it has invincibility until after the hit detection comes out. Still can't be comboed from a normal or direction attack. * EX Kyokugen Kohou comes out faster and has quicker recovery. Her Fierce V slasher has been buffed, and she's a character that's good in various occasions such as air-to-air combat or against projectiles. We've balanced her so that she can do things such as attack strings with her EX X-Calibur, or break into the opponent with her Strike Arch. Producer Yamamoto says: Moves such as the Ground Saber and Moon Slasher are easier to get punished so be careful. All of them (weak, feirce, EX) are easier to get punished than the arcade. Moon Slasher has less hitback when blocked. About even when fierce version gets blocked. Ground Saber has longer recovery when blocked. * Feirce V-Slasher has different angle weak travels short, feirce goes far. Strike Arch (directon move) comes out faster Using Ukibane to trick the opponent and doing an attack string, or hit confirming from her crouching fierce punch are effective tactics. Producer Yamamoto says: We've balanced her as a female ninja by giving her attacks that can make her fight more tricky from the air. *Neomax comes out faster and freezes time after flying to the edge of screen Crouching FP has more cancelable frames Invincible until hit detection comes out. Can be used to connect into HD mode, and also gives Mai more damage on pokes * Musasabi(from ground) can be canceled to Floating attack * Ukibane (down +B in air) has different trajectory than Arcade, recovery time has been changed Kaschousen comes out faster, also has quicker recovery With moves like his Weak SAB, his front step, amd being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.
Producer Yamamoto says: He's a throw character so we've buffed his throws. This allows for some new combos like close Feice punch (2nd hit)>VulcanPunch>SAB * Vulcan Punch can be canceled with another move on startup. If Fierce or EX Gateling gets blocked, the Afterattack throw won't come out any more Projectile invincibility doesn't, even after hit detection comes out. EX Gateling Attack's invincibility runs out when its hit detection comes out. EX SAB>Flying Elbow can be MAX canceled * Weak SAB has full-body autoguard but comes out slower than before His Neomax has no invincibility but it comes out a lot faster, so it might be fun to think of ways in using it. The EX air Raijinken should be fun to place around for an attack string. The EX Collider and EX Raijinken should especially come to more use since the opponent can be hit afterwards. Producer Yamamoto says: We've balanced him so that even the attacks that weren't being used in the arcades would be of use. EX Iaigeri > Handou Sandangeki does less damage, down from 263 to 219 Collider has faster recovery on whiff, can rarely be punished if blocked from a fierce punch.
DRIVE CANCEL KOF 13 FULL
On a full hit, the feirce version's damage has been raised from 70>100, EX from 135>192. Fierce/EX Super Lightning Kick does more damage. Invincibility runs out before the hit detection comes out. * Neomax comes out faster, MAX cancel's timing is different. That means less scaling for the combo to come afterwards. It now sort of works as a special that can be "placed" on the screen. The timing in between the hits are longer than the arcade version. * EX Air Raijinken lasts for a longer time. They can be attacked with another move, or even get pushed by running to the edge of the screen. On a hit, the opponent will be stuck in the air afterwards for a limited. Flying Drill has faster recovery, normal hit can connect afterwards The recovery on his drink is different so it might be usable in a combo. Producer Yamamoto says: Hwa has a lot of changes, like for example, his Weak Backbreaker is a 1F hit now. EX Air Dragon Kick now hits 3 times like its ground version and does 154 damage. Weak Dragon Tail comes out faster and connects from a feirce * Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw * Feirce Dragon Tail has faster recovery can be connected to a normal move after it hits Moves forward and has invincibility to low attacks All frames on Drink super have been changed (apparently, its recovery is faster) Neomax only uses 2 power meters durinh HD mode (3 meters when not in HD)